![]() ![]() Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Read more up and program every aspect of the graphics pipeline. Through detailed, downloadable C-based code examples, you’ll learn how to set. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. In the OpenGL ® ES TM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. Revised edition of: The OpenGL ES 2.0 programming guide / Aaftab Munshi, Dan Ginsburg, Dave Shreiner. Description for OpenGL ES 3.0 Programming Guide Paperback.
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